POV-Ray : Newsgroups : povray.advanced-users : creating faked water depth via gradient pigment : Re: creating faked water depth via gradient pigment Server Time
2 Nov 2024 11:24:46 EDT (-0400)
  Re: creating faked water depth via gradient pigment  
From: Margus Ramst
Date: 16 Nov 1999 19:01:40
Message: <3831F10E.B7F25098@peak.edu.ee>
The rendering time hit with fade_distance is negligible, IMO. It's a rather
simple calculation.

Margus

Sean Worle wrote:
> 
> I can see an advantage to this method.  In circumstances where the
> appearance is not too critical (ie in the distance, small objects,
> etc.), this might give the desired effect without the extra rendering
> time that the more orthodox methods entail.
> Just my  two cents.


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