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The rendering time hit with fade_distance is negligible, IMO. It's a rather
simple calculation.
Margus
Sean Worle wrote:
>
> I can see an advantage to this method. In circumstances where the
> appearance is not too critical (ie in the distance, small objects,
> etc.), this might give the desired effect without the extra rendering
> time that the more orthodox methods entail.
> Just my two cents.
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